

Her face also looks quite different when her eyes are closed, definitely not what I imagined her to look like. The skull hairpin doesn’t match her personality at all. I was expecting her to be more collected and cutesie than she actually is.

Kamome takes forever to show up, and when she does it’s rather surprising. Her little peace sign sprite is adorable. Not normally a fan of these kinds of characters, but there’s something sweet about Tsumugi. Still, her voice is amazing (had a bit of a Menma thing going on) so I like her. Her eyes never look like they’re in the right place. I swear every single sprite and CG of Tsumugi is ever so slightly off. More art that is very fitting of the personality. Her sprite naturally takes up a lot of the on-screen attention because of how flashy her hair is and how expressive both her poses and expressions are. It fits her personality.Īo is basically a Mashiroiro character. Rather subtle when compared to Ao or Tsumugi, which makes for a nice contrast.


Her various facial expressions are some of my favorites in the entire game. I’d say she’s overall more awkward and childish compared to Mutsu however. Shiroha is slightly reminiscent of Mutsumi Suginami at times, certainly at the start. He’s kinda lost, but he’s not really looking for anything… Hairi just feels like he’s ready to accept death in a way. He has some of the same problems that Kotarou had, but he doesn’t have that happy go lucky outward behaviour to make everything fun. He looks at a defunct lighthouse and is like “yup, I feel ya lighthouse.” You buy the boy a happymeal and just asks what is happy about it. If you’re a FF fan, expect some similarities to Crisis Core or 15 in music.Īnother reason for the very open feel is the protagonist. Part of that feeling comes from the background music, most of which is very quiet and peaceful with a hint of adventurousness. The VN feels very open, and in a way it’s kind of empty. I expected some kind of heavy-atmosphere AIR kinda dealio, and while some of the backgrounds and environments are the spitting image of AIR, it feels nothing like it. My first impressions of the setting were, surprisingly, nowhere near what they were when Summer Pockets was announced. Here’s some general common route thoughts:
